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AI Insights · Timothy · January 2022

Top 5 Basketball Games on iOS in Turkey: Q4 2021 Performance

Discover the performance trends of the top 5 basketball games on iOS in Turkey for Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Turkey: Q4 2021 Performance

In the fourth quarter of 2021, the top 5 basketball games on iOS in Turkey showed varied performance trends across weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the metrics for each game.

Basketball Arena - Sports Game experienced fluctuations in both revenue and downloads. Weekly revenue peaked at around $1.5K in early October before declining to approximately $469 by the end of December. Weekly downloads saw a high of 5K in early November but dropped to about 2K in the last week of December. Active users showed a steady increase in October, peaking at nearly 12.9K, but ended the quarter at around 10.8K.

NBA 2K Mobile Basketball Game had a mixed performance in Q4. Weekly revenue fluctuated, starting at $600 in late September and ending at $403 in the last week of December. Downloads saw a notable increase, reaching a peak of approximately 4.1K in late November. Active users also showed an upward trend, rising from 3.5K at the beginning of the quarter to about 5.9K by the end of November, before stabilizing around 4.6K in December.

NBA LIVE Mobile Basketball exhibited steady metrics with minor fluctuations. Weekly revenue rose from $87 at the end of September to a peak of about $575 in mid-October. Downloads remained fairly consistent, with a peak of approximately 2K in late October. Active users remained strong throughout the quarter, starting at 53.2K and peaking at nearly 69.3K in late October, before stabilizing around 66.7K by the end of December.

Basketball Stars™: Multiplayer showed modest performance in Q4. Weekly revenue peaked at $121 in mid-October and ended at $115 by the last week of December. Downloads saw a peak of approximately 1K in early November but generally hovered around 700. Active users steadily increased, reaching a peak of 4.5K in early November, before settling around 3.4K by the end of December.

Rival Stars Basketball had the least activity among the top 5. Weekly revenue remained below $100, peaking at $108 in mid-October. Downloads were minimal, with a peak of 46 in both mid-October and the last week of December. Active users fluctuated slightly, peaking at 73 in mid-October before ending the quarter at 58.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022